About This Content The Official AppGameKit Tutorial Guide Volume 2 has over 900 pages and gives you the expertise needed to fully express your imagination and create your own professional-level games. The Guide explores the more advanced commands of AppGameKit, with detailed explanations of the statements, often with sample programs to show exactly how the statements operate and how they can be used. The Volume 2 Guide tackles more complex categories such as 3D, terrains, physics and memblocks, and builds on the areas covered in Volume 1.The Official AppGameKit Tutorial Guides are so much more than just reference books - they are designed to train you in the art of computer programming.It will teach you how to:Tween 2D animationsWork with bone animations with SkeletonsCreate Graphical User InterfacesUnderstand the benefits of MemblocksCreate Beautiful Fractal ImagesLearn about 2D PhysicsGrasp the basics of 3D GraphicsControl Cameras and Lights in a 3D SceneSee the logic behind a 3D Solitaire gameLearn about game networkingAccess ServersStudy a multiplayer gameInvestigate game AIThe Official AppGameKit Tutorial Guide Volume 2 includes these sections:1. TweeningTweening ConceptsSprite TweeningText and Character TweeningCustom TweeningChaining Tweens2. SkeletonsSkeleton Animation StructureControlling an AnimationManipulating Bones3 Date & TimeCurrent Date and Time CommandsUnix Date and Time CommandsCreating New Date Functions4 GUI ControlsCreating a Button ControlCreating a Modal Dialog BoxCreating a Checkbox ControlCreating a Radio Button ControlCreating a Frame ControlCreating a Pop-Up MenuCreating a Numeric Keypad5 MemblocksWhat is a Memblock?Accessing a MemblockUsing Memblocks to Create Data StructuresMemblocks and FilesImage MemblocksManipulating an Image in a MemblockCreating a New Image within a MemblockThe Mandelbrot Set Project6 Mandelbrot ImagesWhat is a Mandelbrot ImageImaginary NumbersZooming in on the Mandelbrot ImageReal Number Limitations7 2D PhysicsUsing AGK’s 2D Physics EngineGiving a Sprite VelocitySetting a Sprite’s Bounce FactorAdding SpinAdjusting FrictionSetting MassDetecting CollisionsBounding Boxes for PhysicsPhysics and Ray CastingPhysics Debugging8 2D Physics - JointsJoint ConceptsWeld JointDistance JointMouse JointRevolute JointJoint MotorsPrismatic JointGear JointPulley Joint9 3D Graphics: The BasicsDefining 3D SpaceAxes, Planes and CoordinatesElements of a 3D ModelModel Resolution3D PrimitivesTexturing ModelsLocal AxesIntroduction to LightingBasic Camera Control10 3D Graphics: ObjectsCreating 3D PrimitivesColouring and TexturingObject TransparencyBackface CullingMoving, Rotating and Scaling ObjectsResetting Local Axes and AnglesTweening Objects11 3D - Cameras and LightsCamera-Related Statements3D to Screen MappingLight-Related StatementsFirst Person PerspectiveBillboardingCamera Tweening12 Solitaire - The Board GameStructuring DataLogic for Replayable GamesDevice Dependent Interfaces13 3D Advanced ModelsMultiple Mesh ModelsMeshes and MemblocksParent Child ModelsAnimated Bone Models14 3D - ExtrasFogSky BoxesTerrain3D Vector MathematicsRay TracingShadowsParticlesShaders15 Basic 3D PhysicsSetting up 3D Physics in an App3D Bounding Volume OptionsApplying ForcesFriction and DampingCollision Handling3D Ray and Sphere Casts16 3D Physics: Joints, Rag Doll, and Character ControllersCreating 3D JointsUsing Rag Doll CommandsCharacter Contollers17 Using a LanNetworking BasicsSetting Up and Managing a NetworkCreating a Network Function LibrarySending MessagesLocal VariablesBroadcastingNetwork TimingSockets18 Accessing a ServerAccessing the InternetTransmitting and Receiving Files19 A Multi-Player GameCreating a 2-Player Networked Game20 Game Artificial IntelligenceAn Overview of AIThe Game of GomokuMaking a Game IntelligentThe Official AppGameKit Tutorial Guide Vol 2 is written and designed by Alistair Stewart, owner of 'Digital Skills' and author of the 'Hands On' series of books. He has many years experience creating educational material to help anyone learn how to program computers. Alistair also authored The Official AppGameKit Tutorial Guide Vol 1: http://store.steampowered.com/app/345720/The_Official_App_Game_Kit_Tutorial_Guide/ a09c17d780 Title: The Official AppGameKit Tutorial Guide Vol 2Genre: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities, Web PublishingDeveloper:Digital Skills, The Game CreatorsPublisher:The Game CreatorsRelease Date: 9 Nov, 2017 The Official AppGameKit Tutorial Guide Vol 2 Full Crack [Xforce] A very comprehensive book covering subjects that have opened up for me now such as 3D and 3D Physics. My knowledge of the AppGameKit engine is expanding with this well written guide.Highly Recommended! :). Very good book; The only thing I miss from these series is that the downloadable content doesn't contain the source codes, you need to copy & paste from the pdf book, the problem is that you lost the code indentation an also, you get some garbage characters.. I have both Vol1 and Vol 2. As an aid to learning how to effectively use the language this is a good purchase. I have started to work my way through Vol 2 and there is a lot of interesting stuff here that I am sure will aid me in developing apps with AGK2. I find the author's style to be thorough and easy to understand. My only negative comment would be in relation to some of the code examples in the book. I have come across an instance where a function is called in one text but is not to be found elsewhere in the relevant chapter. This is frustrating and I am hoping this oversight will be rectified soon.
The Official AppGameKit Tutorial Guide Vol 2 Full Crack [Xforce]
Updated: Mar 24, 2020
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